An exhibition,
A non-linear story,
A video game,
A hybrid project somewhere between virtual and physical,
A mingling of an inner world with an external one.
STORMY NIGHT
by Sharon Paz
An exhibition,
A non-linear story,
A video game,
A hybrid project somewhere between virtual and physical,
A mingling of an inner world with an external one.
Stormy Night is an interactive game in which the viewer chooses their path inside a three-dimensional space. Each room hides one of the story chapters. Navigating their way through a sleepless night, the participants unfold a flexible narrative, questioning the online space, linear thinking and truth. The multi-layered story reveals the tension between the personal inner world and the outside virtual one, while the journey through the sculptural architecture resembles the labyrinth of online information. In between reality and fiction, processed media images from the physical and virtual world peep through the windows.
Concept, direction, text | Sharon Paz
Voice Actor | Clare Wigfall
Technical support and 3D sculpting | Vadim Smakhtin, Daria Smakhtina
Game Developer | vobe.digital - Michael Bertram and Christoph Vogel
Assistance | Nora Cristea, Lena Behrendt-Harrer
Music | Tobias Vethake
Text editing | Sylee Gore, Clare Wigfall
Design | Andrew Fynecontry-de Bana
Special Thanks | Dalia Paz, Guy Paz, Relly Zur, Tina Sauerlaender, Ulli Burger
The project was made possible through the generous support of the Federal Government Commissioner for Culture and the Media, the Program NEUSTART KULTUR, BBK Bundesverband.